Thanks. I believe the bug occurs when two explosions overlap within a couple of frames, causing a function to run twice. I have a fix for it but was too busy to implement during the jam. It's a rare occurrence that shouldn't affect game play too much. Thanks for playing!
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Thanks. I believe the bug occurs when two explosions overlap within a couple of frames, causing a function to run twice. I have a fix for it but was too busy to implement during the jam. It's a rare occurrence that shouldn't affect game play too much. Thanks for playing!