A game made for the Super Casual Game Jam 2.  The jam was used as an opportunity to figure out vehicle mechanics, procedural terrain, and lighting in the Godot engine.  The web-build of the game cannot run a procedural terrain but I have it working in a standalone build.  There isn't anything to do in the game expect drive around.  

MOVE: W A S D
RESET: R
QUIT: Escape

By: Roger || PROJECTaroid
July 21-22, 2022



Download

Download
MissionCassiniVII_PROJECTaroid.zip 35 MB

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Took a lot of finagling, but I managed to get the rover out of bounds and into free fall by climbing one of the corners of the map.

Lol, I tried doing that too many times to count. I'll have to try again knowing it's possible. Thanks for playing!